﻿<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">

	<head>
		<meta charset="UTF-8">
		<link rel="icon" href="https://resource.ghink.net/public/img/logo/ghink.png" type="image/png">
    	<link rel="shortcut icon" href='https://resource.ghink.net/public/img/logo/ghink.png' type="image/png">
		<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
		<meta name="viewport" content="width=device-width, initial-scale=1.0">
		<meta http-equiv="pragma" content="no-cache">
		<meta http-equiv="cache-control" content="no-cache">
		<meta http-equiv="expires" content="0">
		<title>Log in for the Ghink Network Passport</title>
		<link href="https://resource.ghink.net/site/center/css/default.css" rel="stylesheet" type="text/css" />
		<link href="https://resource.ghink.net/site/center/css/styles.css" rel="stylesheet" type="text/css" />
		<link href="https://resource.ghink.net/site/center/css/demo.css" rel="stylesheet" type="text/css" />
		<link href="https://resource.ghink.net/site/center/css/loaders.css" rel="stylesheet" type="text/css" />
	</head>

	<body>
		<div class='login'>
			<div class='login_title'>
				<span>Log Ghink Passport</span>
			</div>
			<div class='login_fields'>
				<input type="hidden" name="type" value="logCheck"></input>
				<div class='login_fields__user'>
					<div class='icon'>
						<img alt="" src='https://resource.ghink.net/site/center/img/user_icon_copy.png'>
					</div>
					<input name="email" placeholder='Email' type='email' autocomplete="off" />
					<div class='validation'>
						<img alt="" src='https://resource.ghink.net/site/center/img/tick.png'>
					</div>
				</div>
				<div class='login_fields__password'>
					<div class='icon'>
						<img alt="" src='https://resource.ghink.net/site/center/img/lock_icon_copy.png'>
					</div>
					<input name="pass" placeholder='Password' maxlength="16" type='password' autocomplete="off">
					<div class='validation'>
						<img alt="" src='https://resource.ghink.net/site/center/img/tick.png'>
					</div>
				</div>
				<div class='login_fields__password'>
					<div class='icon'>
						<img alt="" src='https://resource.ghink.net/site/center/img/key.png'>
					</div>
					<input name="code" placeholder='Verification Code' maxlength="4" type='text' name="ValidateNum" autocomplete="off">
					<div class='validation' style="opacity: 1; right: -5px;top: -3px;">
						<canvas class="J_codeimg" id="myCanvas" onclick="getCode();">Sorry, your web browser do not support canvas</canvas>
					</div>
				</div>
				<div class='login_fields__submit'>
					<input type='button' value='LOG'>
				</div>
			</div>
			<div class='success'>
			</div>
			<div class='disclaimer'>
				<p><a href="oauth.php?type=find">Retrieve Password</a></p>
				<p>Have no account? <a href="oauth.php?type=reg">Go reg</a></p>
				<p>Copyright &copy; Ghink Network Studio</p>
			</div>
		</div>
		<div class='authent'>
			<div class="loader" style="height: 44px;width: 44px;margin-left: 28px;">
				<div class="loader-inner ball-clip-rotate-multiple">
					<div></div>
					<div></div>
					<div></div>
				</div>
			</div>
			<p>Checking...</p>
		</div>
		<div class="OverWindows"></div>
		<link href="https://resource.ghink.net/site/center/layui/css/layui.css" rel="stylesheet" type="text/css" />
		<script type="text/javascript" src="https://resource.ghink.net/site/public/js/jquery.js"></script>
		<script type="text/javascript" src="https://resource.ghink.net/site/center/js/jquery-ui.min.js"></script>
		<script type="text/javascript" src='https://resource.ghink.net/site/center/js/stopExecutionOnTimeout.js?t=1'></script>
		<script type="text/javascript" src="https://resource.ghink.net/site/center/layui/layui.js"></script>
		<script type="text/javascript" src="https://resource.ghink.net/site/center/js/Particleground.js"></script>
		<script type="text/javascript" src="https://resource.ghink.net/site/center/js/Treatment.js"></script>
		<script type="text/javascript" src="https://resource.ghink.net/site/center/js/jquery.mockjax.js"></script>
		<script type="text/javascript">
			var CodeVal = 0;
			var code = "";
			getCode();
			function getCode() {
				code = createCode();
				showCheck(code);
			}
			function lowerCase(str) {
				let arr = str.split("");
				let newStr = "";
				//通过for循环遍历数组
				for (let i = 0; i < arr.length; i++) {
					if (arr[i] >= 'A' && arr[i] <= 'Z')
						newStr += arr[i].toLowerCase();
					else
						newStr += arr[i];
				}
				return newStr;
			}
			function checkCodeInput(inp){
				var generate=lowerCase(code);
				var input=lowerCase(inp);
				if(generate!=input){
					return true;
				}else{
					return false;
				}
			}
			function showCheck(a) {
				CodeVal = a;
				var c = document.getElementById("myCanvas");
				var ctx = c.getContext("2d");
				ctx.clearRect(0, 0, 1000, 1000);
				ctx.font = "80px 'Hiragino Sans GB'";
				ctx.fillStyle = "#E8DFE8";
				ctx.fillText(a, 0, 100);
			}
			$(document).keypress(function(e) {
				// 回车键事件  
				if(e.which == 13) {
					$('input[type="button"]').click();
				}
			});
			//粒子背景特效
			/*
						$('body').particleground({
							dotColor: '#E8DFE8',
							lineColor: '#133b88'
						});
						$('input[name="pwd"]').focus(function() {
						$(this).attr('type', 'password');
						});
						$('input[type="text"]').focus(function() {
						$(this).prev().animate({
								'opacity': '1'
							}, 200);
						});
						$('input[type="text"],input[type="password"]').blur(function() {
							$(this).prev().animate({
								'opacity': '.5'
							}, 200);
						});
						$('input[name="login"],input[name="pwd"]').keyup(function() {
							var Len = $(this).val().length;
							if(!$(this).val() == '' && Len >= 5) {
								$(this).next().animate({
									'opacity': '1',
									'right': '30'
								}, 200);
							} else {
								$(this).next().animate({
									'opacity': '0',
									'right': '20'
								}, 200);
							}
						});
						*/
			var open = 0;
			layui.use('layer', function() {
				//非空验证
				$('input[type="button"]').click(function() {
					ErroAlert("Checking... Please wait for response...");
					var email = $('input[name="email"]').val();
					var types = $('input[name="type"]').val();
					var pass = $('input[name="pass"]').val();
					var codeIn = $('input[name="code"]').val();
					if(email == '') {
						ErroAlert('Please type in your email');
					} else if(pass == '') {
						ErroAlert('Please type in your password');
					} else if(code == '' || code.length != 4 || checkCodeInput(codeIn)) {
						ErroAlert('Please type in correct verification code');
					} else {
						//登陆
						var JsonData = {
							email: email,
							pass: pass,
							type: types
						};
						$.post("oauth.php?type=logCheck",JsonData,function(data) {
							console.log(data);
							data=data.replace("<br>","");
							var info = JSON.parse(data);
							ErroAlert(info[1]);
							console.log(info[0]);
							if(info[1]!="Log in failed! "){
								window.location.href = 'oauth.php?type=panel';
							}
						//console.log();
						//alert("登录成功");
						});						
					}
				})
			})
			//全屏
			var fullscreen = function() {
				elem = document.body;
				if(elem.webkitRequestFullScreen) {
					elem.webkitRequestFullScreen();
				} else if(elem.mozRequestFullScreen) {
					elem.mozRequestFullScreen();
				} else if(elem.requestFullScreen) {
					elem.requestFullscreen();
				} else {
					//浏览器不支持全屏API或已被禁用  
				}
			}
		</script>
		<script type="text/javascript" src="https://resource.ghink.net/site/center/img/ThreeWebGL.js"></script>
		<script type="text/javascript" src="https://resource.ghink.net/site/center/img/ThreeExtras.js"></script>
		<script type="text/javascript" src="https://resource.ghink.net/site/center/img/Detector.js"></script>
		<script type="text/javascript" src="https://resource.ghink.net/site/center/img/RequestAnimationFrame.js"></script>
		<script id="vs" type="x-shader/x-vertex">
			varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }
		</script>
		<script id="fs" type="x-shader/x-fragment">
			uniform sampler2D map; uniform vec3 fogColor; uniform float fogNear; uniform float fogFar; varying vec2 vUv; void main() { float depth = gl_FragCoord.z / gl_FragCoord.w; float fogFactor = smoothstep( fogNear, fogFar, depth ); gl_FragColor = texture2D( map, vUv ); gl_FragColor.w *= pow( gl_FragCoord.z, 20.0 ); gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor ); }

		</script>
		<script type="text/javascript">
			if(!Detector.webgl) Detector.addGetWebGLMessage();
			var canvas = document.createElement('canvas');
			canvas.width = 32;
			canvas.height = window.innerHeight;
			var context = canvas.getContext('2d');
			var gradient = context.createLinearGradient(0, 0, 0, canvas.height);
			gradient.addColorStop(0, "#1e4877");
			gradient.addColorStop(0.5, "#4584b4");
			context.fillStyle = gradient;
			context.fillRect(0, 0, canvas.width, canvas.height);
			document.body.style.background = 'url(' + canvas.toDataURL('image/png') + ')';
			var container;
			var camera, scene, renderer, sky, mesh, geometry, material, i, h, color, colors = [],
				sprite, size, x, y, z;
			var mouseX = 0,
				mouseY = 0;
			var start_time = new Date().getTime();
			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;
			init();
			animate();

			function init() {
				container = document.createElement('div');
				document.body.appendChild(container);
				camera = new THREE.Camera(30, window.innerWidth / window.innerHeight, 1, 3000);
				camera.position.z = 6000;
				scene = new THREE.Scene();
				geometry = new THREE.Geometry();
				var texture = THREE.ImageUtils.loadTexture('');
				texture.magFilter = THREE.LinearMipMapLinearFilter;
				texture.minFilter = THREE.LinearMipMapLinearFilter;
				var fog = new THREE.Fog(0x4584b4, -100, 3000);
				material = new THREE.MeshShaderMaterial({
					uniforms: {
						"map": {
							type: "t",
							value: 2,
							texture: texture
						},
						"fogColor": {
							type: "c",
							value: fog.color
						},
						"fogNear": {
							type: "f",
							value: fog.near
						},
						"fogFar": {
							type: "f",
							value: fog.far
						},
					},
					vertexShader: document.getElementById('vs').textContent,
					fragmentShader: document.getElementById('fs').textContent,
					depthTest: false
				});
				var plane = new THREE.Mesh(new THREE.Plane(64, 64));
				for(i = 0; i < 8000; i++) {
					plane.position.x = Math.random() * 1000 - 500;
					plane.position.y = -Math.random() * Math.random() * 200 - 15;
					plane.position.z = i;
					plane.rotation.z = Math.random() * Math.PI;
					plane.scale.x = plane.scale.y = Math.random() * Math.random() * 1.5 + 0.5;
					GeometryUtils.merge(geometry, plane)
				}
				mesh = new THREE.Mesh(geometry, material);
				scene.addObject(mesh);
				mesh = new THREE.Mesh(geometry, material);
				mesh.position.z = -8000;
				scene.addObject(mesh);
				renderer = new THREE.WebGLRenderer({
					antialias: false
				});
				renderer.setSize(window.innerWidth, window.innerHeight);
				container.appendChild(renderer.domElement);
				document.addEventListener('mousemove', onDocumentMouseMove, false);
				window.addEventListener('resize', onWindowResize, false)
			}

			function onDocumentMouseMove(event) {
				mouseX = (event.clientX - windowHalfX) * 0.25;
				mouseY = (event.clientY - windowHalfY) * 0.15
			}

			function onWindowResize(event) {
				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();
				renderer.setSize(window.innerWidth, window.innerHeight)
			}

			function animate() {
				requestAnimationFrame(animate);
				render()
			}

			function render() {
				position = ((new Date().getTime() - start_time) * 0.03) % 8000;
				camera.position.x += (mouseX - camera.target.position.x) * 0.01;
				camera.position.y += (-mouseY - camera.target.position.y) * 0.01;
				camera.position.z = -position + 8000;
				camera.target.position.x = camera.position.x;
				camera.target.position.y = camera.position.y;
				camera.target.position.z = camera.position.z - 1000;
				renderer.render(scene, camera)
			}
		</script>
</body>
</html>